A scene I keep coming back to, this time to test out the new atmospherics capabilities of the recently released vray 1.5 SP3 for 3dstudio max.
These renders are straight out of 3dsmax, I used vray for the depth of field (lack of), vignetting, distortion & fog.
The steps for setting up the environment fog in 3dsmax couldn’t be simpler: I just added a VrayEnvironmentFog effect in the environment & atmospherics window (8), set the density to 20,000 (20 metres), enabled scatter GI (100 bounces) and set the fog height to cover the whole building. Plus, from the vray manual: “When using VRayEnvironmentFog, it is recommended to turn on the Optimized atmospherics evaluation option in the System rollout of the V-Ray settings.”
It is also possible to shape the fog by assigning procedural maps to change the density. Here is a nice tutorial by Francesco Legrenzi on using VrayEnvironmentFog to make clouds: Legrezni Studio Forum
The sketchup model for the Scarpa scene is available to download on pushpullbar
Tags: 3d, architecture, vray, wip





woow, peter!
i can see that v-ray fog is in + your incredible visualization skills…..!
looks amazing…!
wish it was there for that church image, when the only way to get it was to go through a tedious photoshop procedure to compose it from scanline fog and vray render…… (-:
It is Stunning Pete!!
Any chance to get non homogenous density with Vray as this would add realism (it seems that real fog moves in slow waves in life)
here’s an earlier test with a noise map controlling the density:
I thought it looked a bit strange..
I’m not sure to understand how you got this result. Do you mean that you turned the Indirect illumination off in vray rolllout ? or is it scanline rendering ?
If you are referring to the comment I left with the noise mapped fog, then its the same as the main renders, just a exposed a bit darker. Indirect Illumination is still on, I just added a noise map to vary the density of the fog. I might try make it look more natural and then will post the settings.
are you experiencing a longer render time with a texture mapped control on either of the three settings? a simple scene i had took a bit of time to wait for it to calculate
Looks awesome, but I can’t seem to replicate. What light setup did you use here? Just vray sun. I’m trying to get it to work in an exterior scene, but the fog just floods the scene.
I like so much all you made.
The mood is very interesting.
I’d try to do environment fog but it’s not easy.
Cheers
Tony
http://www.tdt3d.com/portfolio_image.php?hub=29971&pic=5810