Farnsworth House

by Mies van der Rohe

(Click on fullscreen icon to see them at 1600px)

Something I’ve been working on for the best part of the last year (I previously blogged about the trees in… May, and the grass even before that!). Unfortunately paid work keeps getting in the way, I’m yet to figure out a solution to that problem.

I’m planning a tutorial on how I did the fog, (another) grass tutorial on how I did the mowed lawn and a making-of post summing up the whole process. Can also do one on optimizing the trees and making the tree materials if there is interest. The sketchup model of the house itself will be available on pushpullbar - details to follow in a separate post.

Technical Info:

  • Grass (short, medium & long), clover and plantago major all scattered with vrayscatter as per previous tutorials.
  • Trees are all made with Onyxtree. Species as per previous blog post.
  • The total poly count comes to approx. 10 billion. 1.34 billion for trees, 8.4 billion for grasses, 270k for house, 550k for furniture.
  • Renders took roughly 6 hrs each @ 2200px
  • Rendered with vrayphysicalcamera, vraysun, HDRi environment
  • VRayenvironmentfog was rendered as a separate pass and screened over in photoshop
  • Final colour corrections made in Adobe Lightroom

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Comments

  1. Stunning. A lot of hard work there

  2. One of the best Farnsworth rendering interpretation I’ve seen. We’ve seen some render this house with high level of vegetation detail and achieve very high quality of render… but yours has such a special atmosphere never attained previously IMHO.

    Hats off… I’m inspired!

  3. impressive! love your work..

  4. “… Unfortunately paid work keeps getting in the way, I’m yet to figure out a solution to that problem …”

    LOL :-)

    If you do, please share the solution with me!

  5. Pete we are watching the flickr show here at cre8. This is extraordinary.

  6. Superb work Peter.

  7. Inspiring. Yet another great interpretation. There are few areas you might have push it further more but it’s great anyway.

    Composition and fog effects. Fantastic.

  8. wayne parker

    hey Peter,

    love the images. i personally would have toned down the fog a tad. its a bit overwhelming. i assume the HDRI was one of the ones you made. looking forward to being able to do the same as per your tutorial. i love hte idea of being ableto capture the light qualities of a place and to be able to accurately reproduce them in my CG scene. Looking forward to the tutorials. keep up the good work! wayne

  9. I see, i see, i see. Looks like I need to have another go at the old Farnsworth. Its a great subject. It has all the right challenges.

    Beautiful images as per usual. Goes without saying now. The fog is a little heavy in some areas. Would love an insight into the separate pass for the fog.

    Imagine an animation of this!

  10. Cobberman

    ronen posted your link over at pushpullbar and I have to say that these images are spectacular. 6hr renders! what type of machine/software package are you sporting? I also envy your grass, it is the bane of all sketchup viz artists.

  11. Hi Peter, long time no speak… this work looks stunning, congrats!
    Hope both of you are enjoying Sweden… hope we speak soon - pass our regards.

  12. flashonja

    compliments, you are truly a master!

  13. Impressive work!
    Too bad “paid work” got in the way, because you could produce excellent animation too! :)

  14. always amazing work!!

  15. Stunning renders. The volumetrics give the whole atmosphere a lot of magic!

    The tree materials are of particular interest to me, so i’m certainly interested.

  16. Loving this work, especially the trees. Stunning.

  17. nice work dude!!!, did u use a render farm to do this work or one only machine?
    cheers!

  18. patrick anderson

    Beautiful work mate.

    I’m looking forward to any tutorials you have coming. I’ve never used adobe lightroom, is it any better for tweaking than regular photoshop?

  19. Johnny Fiasco

    Amazing work Peter, Great use of the vray enviroment fog and Im eagerly awaiting the tutorial! I’ve seen an image of the fog pass you did for one of the scenes, and i’d love to know how you did it.

  20. Very nice!
    I made a little reference to this project from my website:
    http://blog.rolandpeelen.com/

  21. Bertrand Benoit

    Great posts. I vote in favour of the tree and grass tuts.

  22. Congrats Peter!
    One of your best works imho. I am amazed of the trees you made, and also the grass. I never managed to make such trees with onyx, please make the tutorials :)
    The only thing that disturbs me is the fog. It looks good on some pictures, but overally is too much, and because its added in post, it does not reflect on your materials. I would lower it…

  23. where ican download this 3d scene plz

  24. Awesome work. I am now continually coming to your site for tutorials and inspiration. I would love to see more tutorials as they’ve really helped with my own work. I’d particularly be interested in seeing your vray sun/sky and hdri workflows!

  25. Hello Peter,

    Thank you for sharing your amazing and wonderful images. I a m always inspired when I see your work. It is fantastics.

    I just wanted to let you know tha I appreciate you for sharing your working methods. Its a great source of learning.

    Also just wanted to give you every support for any further tutorials you may do on the Farnsworth House by Mies Van Der Rohe. This project in opinion is one of the best I have seen.

    Peter, thanks for inspiring me and showing me what can really be achieved with a great determination and hard work.

    I wish all the very best in your endeavours.

    Regards

    Francis

  26. Peter, they are truly inspiring works!
    I really need some help! I am working on my studio project and it requires atmosphere renderings. I want to achieve some foggy/ mist effect and have no clue how to do it. Do you mind giving me some tip or is it possible to get your setting so i can study it?

    Im using mental ray, im thinking about to switch to vray. I am in love with your soft effect.

    Thank you very very much.

    Best.
    Mengli

  27. I mean,how should i render environment fog, or volumetric light in separate elements and then added in photoshop?

    Much appreciated,
    Thank you.

    mengli

  28. Hello Peter,
    Thank you for all your help regarding your fog setup. I do have a question about this comment from you on the CG forum:
    “For each shot, the fog density was linked to a falloff map set to object mode and referencing the camera - I found this quicker than using gizmos to control where the fog was”

    A quick test with the new falloff option and mesh as gizmo (saved having to have 5 boxes to avoid interior):

    I really like this approach but I’m not sure how it’s done. Can you be more specific on how to set this up? :)
    Maybe you know where to find the documentation about this approach?

    Thanks again!

  29. Hi Nick, With the new falloff options and supports for correct blending of multiple fog gizmos its probably not necessary.

    If you still want to try, then you put a 2d falloff map in the density slot, set the falloff map to object mode and link it to an object in the scene.

  30. Can you share the link from the CG forum about fog setup???

  31. Hi Eugene, with vray 2.0, the techniques I used arent so relevant anymore, but I will try and do a tutorial soon. (There was no further info on the chaosgroup forum about it, just whats quoted above)

  32. Thank you Peter !!! We will wait impatiently )))

  33. omegabom

    very nice model!!! Like it very much!

  34. Can you tell me how to render vrayenviromentfog as a separate pass without affecting original render so i can screen them in PS?.. thanks..

  35. Hi peter
    excellent work.
    May I ask. I assume you use Multi-scatter these days instead of vray-scatter, just wondering do you know what is the best dynamic memory setting to use in the system tab for Multi-scatter to work efficiently.
    I mean where you have option to use Auto, Static or Dynamic…??
    My system has 6 gig of Ram, if that helps slightly
    any advice would be greatly received…

  36. Peter, Congrats on this set of images. Are you still planning on releasing a tutorial for this project?

  37. hi peter!

    fantastic your renders of fanrsworth house!
    i am testing vray environment fog at the moment and saw your comments in which you mentioned you rendered the fog in a seperat pass. Can you tell me how to render the environment fog in an seperate pass?

    greetins!!

  38. Hi Peter,

    i would like to take a look at that model. Im a “Non participating member” at pushpullbar as i only do this for fun and dont really have real work to post. Im a graphic designer who some times uses 3d to expand certain designs and to make nice presentations. I would like to have a view at this model and perhaps give it a go and make a nice scene. So i hereby ask could / would you post us a link??

    Best Regards,

    Rombout Versluijs

  39. Beautiful work! Would be interested in learning more about the fog :)

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