Posts Tagged ‘wip’

Canova Museum Take 3

A scene I keep coming back to, this time to test out the new atmospherics capabilities of the recently released vray 1.5 SP3 for 3dstudio max.

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These renders are straight out of 3dsmax, I used vray for the depth of field (lack of), vignetting, distortion & fog.

The steps for setting up the environment fog in 3dsmax couldn’t be simpler: I just added a VrayEnvironmentFog effect in the environment & atmospherics window (8), set the density to 20,000 (20 metres), enabled scatter GI (100 bounces) and set the fog height to cover the whole building. Plus, from the vray manual: “When using VRayEnvironmentFog, it is recommended to turn on the Optimized atmospherics evaluation option in the System rollout of the V-Ray settings.”

It is also possible to shape the fog by assigning procedural maps to change the density. Here is a nice tutorial by Francesco Legrenzi on using VrayEnvironmentFog to make clouds: Legrezni Studio Forum

The sketchup model for the Scarpa scene is available to download on pushpullbar

Mendes da Rocha Residence

Something I started ages ago and need a new incentive to finish off. This is the Mendes da Rocha Residence in São Paulo, Brazil by Paulo Mendes da Rocha, 2006 Pritzker Architecture Prize Laureate.

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The concrete material is temporary, and I have more internal walls to add, then the furniture. The Paulistano (by Mendes da Rocha) is the main reason I decided to model this house, I really needed a more suitable location for it than this room:

Paulistano 2

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When its done, I intend to share the sketchup model on the pushpullbar forums, there will be an update here as well of course.