Posts Tagged ‘architecture’

Kilburn Vale - Gianni Botsford Architects

Kilburn Vale by Gianni Botsford Architects.

I loved GBA’s Casa Kike when I first saw it, so this was a very exciting commission for me.

As usual I started by building a very detailed sketchup model (thanks for your help Bojana!). It’s quite a simple building, but with a lot of thought in the details:

Kill01

Kill02

I try to do as much as I can these days in sketchup, even roughly positioning textures which then get replaced by vray materials in 3dsmax.

The external terracotta louvres were given a cg-source.com multi-texture map to randomise the colour of each louvres very slightly, this really helped in adding some realism. (Maybe I could have used the new vray multi subtexture map? haven’t figured it out yet)

All the furniture was chosen by the architect, the main items were:

- Drop table, Living Divani. Designed by Junya Ishigami
- Garden plate, Living Divani. Designed by Junya Ishigami
- Family Chairs, Living Divani. Designed by Junya Ishigami
- Loop Chair designed by Willy Guhl
- Extrasoft sofa by Living Divani

The principle HDR skies were 2003 for the night time shots and 1739 for the sunlight ones.

Allandale Interiors

Following on from the last post, this is a selection of my favourite interior views of the Allandale House for wojr.org.

Click images for high res.

Allandale INT A

Allandale INT B

Allandale INT Eb

Allandale INT Ca

Allandale INT Ga

Allandale Exteriors

Exterior renders of Allandale House by William O’Brien Jr. who is Assistant Professor of Architecture at MIT School of Architecture and Planning as well as running his own design practice.

I’m planning a making-of tutorial, but first I wanted to show some high res versions of the exteriors (interiors to follow) as they really should be viewed big for best effect! The following renders are my particular favourites of the exterior set, click for a high res version.

Allandale EXT 04

Allandale EXT 08a

Allandale EXT 05a

Allandale EXT 03a

Chelsea Square Dusk

A project from earlier this year that I reworked a bit. Added some more props and lighting and other things I didn’t get time to do previously. The photos are some of my favourite ones from my Dad’s portfolio, and winter themed as the first snow has just started to fall here in Sweden.

As usual, the renders are more or less as they were directly from vray, just added some glows to the lights.

Farnsworth House

by Mies van der Rohe

(Click on fullscreen icon to see them at 1600px)

Something I’ve been working on for the best part of the last year (I previously blogged about the trees in… May, and the grass even before that!). Unfortunately paid work keeps getting in the way, I’m yet to figure out a solution to that problem.

I’m planning a tutorial on how I did the fog, (another) grass tutorial on how I did the mowed lawn and a making-of post summing up the whole process. Can also do one on optimizing the trees and making the tree materials if there is interest. The sketchup model of the house itself will be available on pushpullbar - details to follow in a separate post.

Technical Info:

  • Grass (short, medium & long), clover and plantago major all scattered with vrayscatter as per previous tutorials.
  • Trees are all made with Onyxtree. Species as per previous blog post.
  • The total poly count comes to approx. 10 billion. 1.34 billion for trees, 8.4 billion for grasses, 270k for house, 550k for furniture.
  • Renders took roughly 6 hrs each @ 2200px
  • Rendered with vrayphysicalcamera, vraysun, HDRi environment
  • VRayenvironmentfog was rendered as a separate pass and screened over in photoshop
  • Final colour corrections made in Adobe Lightroom

Chelsea Square Day

Chelsea Square kitchen crop

A new project in my vizualisation gallery: Chelsea Square by Wilkinson King Architects. These images were for marketing purposes and were lots of fun to work on. The building was modeled in Sketchup and all textures were made from scratch from photographs. As usual with my projects, there wasn’t much post work in photoshop (apart from the cross section).

The caustics in the pool were calculated with all the glass hidden, saved and then the glass was turned back on for the final render. The actual water surface was modeled by dropping a ball into some reactor water, totally over the top I know!

Chelsea Square water crop

I wanted the brick texture to match the existing building as closely as possible so I took photos of the end gable brick (in the shade) and then painted over every brick in photoshop. This was so that the displacement map worked correctly in displacing the bricks outwards while recessing the grout slightly, and also helped in the reflection map to make the grout less reflective. The traced bricks layer was used as a mask to lighten a greyscale copy of the diffuse layer. Painting over bricks in photoshop is as about as boring as it gets, but worth the effort.

texture

Chelsea Square stair view crop

Canova Museum Take 3

A scene I keep coming back to, this time to test out the new atmospherics capabilities of the recently released vray 1.5 SP3 for 3dstudio max.

1200camB

1200camA

1200camC

1500camD

1500camE

These renders are straight out of 3dsmax, I used vray for the depth of field (lack of), vignetting, distortion & fog.

The steps for setting up the environment fog in 3dsmax couldn’t be simpler: I just added a VrayEnvironmentFog effect in the environment & atmospherics window (8), set the density to 20,000 (20 metres), enabled scatter GI (100 bounces) and set the fog height to cover the whole building. Plus, from the vray manual: “When using VRayEnvironmentFog, it is recommended to turn on the Optimized atmospherics evaluation option in the System rollout of the V-Ray settings.”

It is also possible to shape the fog by assigning procedural maps to change the density. Here is a nice tutorial by Francesco Legrenzi on using VrayEnvironmentFog to make clouds: Legrezni Studio Forum

The sketchup model for the Scarpa scene is available to download on pushpullbar. Or you can grab it here.

Mendes da Rocha Residence

Something I started ages ago and need a new incentive to finish off. This is the Mendes da Rocha Residence in São Paulo, Brazil by Paulo Mendes da Rocha, 2006 Pritzker Architecture Prize Laureate.

rocha_residence_02

test01

rocha_residence_04

The concrete material is temporary, and I have more internal walls to add, then the furniture. The Paulistano (by Mendes da Rocha) is the main reason I decided to model this house, I really needed a more suitable location for it than this room:

Paulistano 2

wip

When its done, I intend to share the sketchup model on the pushpullbar forums, there will be an update here as well of course.