A beautiful example of 3 of my HDRi skies at work:
The HDRi skies he used were:
Check out Daniel’s architectural visualisation portfolio and blog.
A beautiful example of 3 of my HDRi skies at work:
The HDRi skies he used were:
Check out Daniel’s architectural visualisation portfolio and blog.
A project from earlier this year that I reworked a bit. Added some more props and lighting and other things I didn’t get time to do previously. The photos are some of my favourite ones from my Dad’s portfolio, and winter themed as the first snow has just started to fall here in Sweden.
As usual, the renders are more or less as they were directly from vray, just added some glows to the lights.
A detailed Sketchup model with low res textures. Go to pushpullbar for more images and to download.
UPDATE: new direct download link
by Mies van der Rohe
(Click on fullscreen icon to see them at 1600px)
Something I’ve been working on for the best part of the last year (I previously blogged about the trees in… May, and the grass even before that!). Unfortunately paid work keeps getting in the way, I’m yet to figure out a solution to that problem.
I’m planning a tutorial on how I did the fog, (another) grass tutorial on how I did the mowed lawn and a making-of post summing up the whole process. Can also do one on optimizing the trees and making the tree materials if there is interest. The sketchup model of the house itself will be available on pushpullbar - details to follow in a separate post.
Technical Info:
A new project in my vizualisation gallery: Chelsea Square by Wilkinson King Architects. These images were for marketing purposes and were lots of fun to work on. The building was modeled in Sketchup and all textures were made from scratch from photographs. As usual with my projects, there wasn’t much post work in photoshop (apart from the cross section).
The caustics in the pool were calculated with all the glass hidden, saved and then the glass was turned back on for the final render. The actual water surface was modeled by dropping a ball into some reactor water, totally over the top I know!
I wanted the brick texture to match the existing building as closely as possible so I took photos of the end gable brick (in the shade) and then painted over every brick in photoshop. This was so that the displacement map worked correctly in displacing the bricks outwards while recessing the grout slightly, and also helped in the reflection map to make the grout less reflective. The traced bricks layer was used as a mask to lighten a greyscale copy of the diffuse layer. Painting over bricks in photoshop is as about as boring as it gets, but worth the effort.


New recently completed project in the photography gallery for Ian Springford Architects.
Typical processing workflow is something like:
- compare all bracketed exposures in Adobe Lightroom, flag the most likely ones, eventually end up with the best one
- adjust exposure, white balance
- remove chromatic aberration, vignetting
- remove sensor dust spots with spotting tool
- export tiff to ptlens, correct any distortion & perspective
- back to Lightroom, final crop
Thankfully Lightroom takes most of the pain out of doing this to 250 odd shots, I just wish it was possible to do distortion correction on a dng without converting to a tiff.