Slideshow of a recently completed project for Lynas Architecture in Hackney, London.
(Should be high enough resolution to work well in fullscreen mode)
Everything in this scene was 3d, so making the day/cloudy/dusk shots was simply a case of changing the HDR used to light the scene, and turn on/off lights.
Very nice to see those finally making it on your site! The lighting is fantastic. Do you use an additional light on the sunny image?
gorgeous!
Simply gorgeous Peter.
I find from my experience these outdoor scenes are extremely difficult to get right, and they look so incredibly real in your render.
Do you do much post-work if any at all?
Bertrand, I did add a vraysun to the day one this time.
Willem, here is the cloudy one sans post processing, I think it was just a bit of contrast and the sky that was done in post. (and a slight vignette)
beautiful work peter! I prefer good HDRs over vray sky! there seems to be a subtleness that you don’t get with vray sky….perhaps its just me!
please let us know what post work (if any) was done to your renderings? keep it up!
Very good!
I think the realism is because of the brick material and the glass material. did you use displacement for the bricks?
And as for the glass, is that just plain simple glass or did you add anything special to it?
Hi Roland, yes displacement on all brick materials. The glass was modeled as double glazing, to give the subtle double reflections. It also has a 2 types of bump to give the impression of imperfect glass. Check out this tutorial: http://3dsmaxrendering.blogspot.com/2009/01/glass-reflections-its-all-about-bump.html
regarding the bump map method mentioned above; i guess one can use vray dirt for the one bump on the window surround? would that work?
great idea Wayne, let me know if it works!
The shot’s look great! The cloudy render and the thight1 look really realistic… Would be nice to see some making off
wish you the best your an inspiration!
Hi Peter!
I visit your site regulalry since I’ve found it and Your work still amazes me.
Using double glass never really occured to me since i figured it would take a great amount of time to render.
Could You tell me how does the scene behind the camera look? Did You put some simple 3d models to be reflected in Your building windows or is it just the sky on the opposite site of the street?
hello. which hdri image did you use for the 3rd picture, the morning scene?